Games / Strategy Games / Spite Street / Guide
Spite Street
Spite and Malice on a crooked little street of animal neighbors. Race to empty your pay-off pile, build the middle piles from Ace to Queen, and try not to hand your rival the card they are waiting for.
Quick answers
Does Spite Street work on my phone?
Yes. Spite Street works with touch on phones and tablets, and with a mouse or keyboard on a computer. It runs in the browser you already have, so there is no app to download.
Do I need an account to play Spite Street?
No. Just open it and play, with no sign-up. If you like, a free account (username only, no email, for players 13 and older) puts your scores on the leaderboards and backs up your progress so it follows you to any device.
Is there a daily challenge in Spite Street?
Yes. Spite Street has a new daily challenge every day, the same one for every player, with its own daily leaderboard. Find it alongside the others on our daily challenges page.
Does Spite Street save my progress?
Yes. It saves on this device on its own, so you can close the page and pick up where you left off. Sign in with a free account to keep the same progress on your phone and your computer.
Is Spite Street OK for kids?
Yes, players of any age can enjoy it. There is no chat and no way to message other players, and nobody needs an account to play. Accounts are for players 13 and older, so younger players just play and their progress stays on their device. For ages 4 to 11 we also have learning games in their own kids area, with no ads, no accounts and no tracking.
What is Spite and Malice?
Spite and Malice is a two-player race played with two decks of cards. Each player has a pay-off pile of face-down cards with the top one turned up. Whoever plays their whole pay-off pile into the middle first wins. It is sometimes called Cat and Mouse, and it grew out of an older game called crapette.
It feels like a solitaire you play against someone else. You build shared piles in the middle, and every card you play could be the one your opponent needed. That tug of war is where the name comes from.
Spite Street is free and plays in your browser on a phone, tablet or computer. You can take on twelve computer neighbors, play the Daily Feud, or pass the device back and forth with another player.
How to play Spite and Malice
The setup
Shuffle two standard 52-card decks together. Each player gets a pay-off pile of 20 cards (13 for a short game, 26 for a long one, and long games use a third deck). Turn the top card of each pay-off pile face up. Each player takes five cards in hand and the rest of the deck becomes the stock. The player with the higher face-up pay-off card goes first.
The middle piles
There are up to four shared piles in the middle. Each one starts with an Ace and climbs one rank at a time: Ace, 2, 3 and so on up to the Queen. Suits never matter. When a pile reaches the Queen it is finished and gets shuffled back under the stock.
Kings are wild
A King can stand for any card. Played on a pile, it takes the next value, so a King on a 6 counts as a 7. In Spite Street a King can also start a pile as an Ace, unless the house rule says otherwise. We show the King's value right on the pile so you never have to count.
Your turn
- Draw from the stock until you have five cards in hand.
- Play as many cards to the middle as you like. They can come from your hand, the top of your pay-off pile, or the top of any of your side stacks.
- If you play all five hand cards, draw five more and keep going.
- End your turn by putting one card from your hand on one of your four side stacks. Any card can go on any side stack, but pay-off cards never go there.
Winning and scoring
The first player to empty their pay-off pile wins the game. We use the classic way to score it, so a big win counts for more than a close one.
| Result | Points |
|---|---|
| Empty your pay-off pile | 5 plus 1 for each card left in the other pay-off pile |
| Stock runs out | The smaller pay-off pile wins and scores the difference |
| Equal piles when the stock runs out | A tie, nobody scores |
After every game we show exactly how the points added up, along with your record against that neighbor.
House rules you can choose
Spite and Malice has always been played a few different ways around kitchen tables. In Quick Game and Pass and Play you can set them yourself:
- Pay-off pile: 13, 20 or 26 cards.
- Middle piles: four (the common modern rule) or three (the older rule).
- Kings can start a pile: on by default. Turn it off for the old book rule where only a real Ace starts a pile.
- Jokers: add them as extra wild cards.
Every neighbor on the Street also has a house rule of their own, so the game keeps changing as you move along.
Controls
Tap a card, then tap where it should go. Tap a card twice and it goes to the best pile for it. You can also drag cards. Piles that can take your card glow green, and side stacks glow blue when you have a hand card picked, as a reminder that a discard ends your turn.
On a computer: 1 to 5 pick hand cards, P picks your pay-off card, A S D F are your side stacks, Q W E R are the middle piles, Enter makes the best play, H shows a hint, U undoes and Esc opens the menu.
Undo works inside your turn until a new card is revealed, like your next pay-off card or a fresh draw. The Daily Feud has no undo.
The Street and your neighbors
The Street runs through four blocks, from easy to expert: Maple Row (Tilly Tortoise, Mo the Mole, Gertie Goose), Lantern Lane (Rocco Raccoon, Maggie Magpie, Barnaby Badger), Harbor Hill (Odette Otter, Fenwick Heron, Clementine Hare) and Moonlight Square (Sable the Cat, Wendell Walrus, Marguerite Poodle). Beat a neighbor to open the next porch.
Each visit earns up to three stars: one for a win, two if your neighbor still has at least a quarter of their pile left, and three for half or more. There are 36 stars in all, and your best result on each porch is kept.
Our neighbors never peek. They see only what you would see at the table: the face-up cards and their own hand. The deck is shuffled fairly every game.
Daily Feud, Block Party and collections
The Daily Feud is the same deal for everyone that day, played with 13-card piles against one of the Street's neighbors. A win scores 1,000 plus 40 for each card your neighbor has left, plus 10 for each turn under 40. A loss scores 30 for each pay-off card you played. Your first finished game each day goes on the leaderboard, and you can replay the deal for practice.
The Block Party changes every week with a new twist, like jokers wild or three middle piles. Win three games that week to earn its ribbon.
Milestones earn plaques, tablecloths and card backs. The card backs carry over to the other card games on the site, like Gin Garden and Hearts Hollow.
Spite and Malice strategy tips
- Your pay-off pile comes first. Every other play is there to set up your next pay-off card. If it fits, play it.
- Build side stacks downward. Put a 7 on an 8 and a 6 on the 7. Later one good pile can take the whole run in a row.
- Stack equal cards together. Two 9s on one side stack bury nothing useful.
- Save your Kings. A wild card is most valuable when it bridges the gap to your own pay-off card. Spent early, it often helps your opponent instead.
- Watch their pay-off card. If they show a 7, think twice before taking a pile to 6. Sometimes the best play is the one you don't make.
- Empty your hand when it's safe. Playing all five cards draws five more, which means more chances at the card you need.
- Keep a side stack open. An empty side stack lets you park an awkward card without burying something good.
Questions
How many cards are in a Spite and Malice pay-off pile?
Usually 20. Shorter games use 13 and longer games use 26. Spite Street lets you pick.
Are kings wild in Spite and Malice?
Yes. A King can be any card. On a middle pile it takes the next value of that pile.
What happens when the stock runs out?
The player with fewer cards left in their pay-off pile wins and scores the difference. Equal piles make a tie.
Can you play from your side stacks?
Yes, but only the top card of each side stack. Side stacks are where you put the one card that ends your turn.
How do you score Spite and Malice?
The winner scores 5 points plus 1 for each card left in the other player's pay-off pile.
Can two people play Spite Street on one device?
Yes. Pass and Play hides each hand between turns so you can share a phone, tablet or computer.
Can I play Spite and Malice online for free?
Yes. Spite Street is free in your browser against twelve computer neighbors, or with another person on one device. Our Spite and Malice online page has the rules on one short page.
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