Learning games / Numeria / Guide
Numeria
Your child is the newest field explorer on the island of Numi. In Meadowbrook they meet the townsfolk, befriend creatures, calm startled ones in friendly standoffs and help fix the town, and nearly everything they do runs on math at the level they pick.
Quick answers
What age is Numeria for?
We made Numeria for ages 5 to 14. It lives in our kids area, which has its own learning games and links only to other kids pages.
Does Numeria work on a tablet or phone?
Yes. It plays with touch on tablets and phones, and with a mouse on a computer. There is nothing to download.
Do kids need an account to play Numeria?
No. Our learning games have no accounts at all, so there is nothing to sign up for. Progress and stickers stay on the device they play on.
Math for every grade
At the start your child picks a math level, and every question in the game follows it. You can change it any time in Settings.
- Kindergarten: counting, adding and taking away.
- Grades 1-2: adding to 100, place value and coins.
- Grades 3-4: times tables, division, fractions, rounding and measuring.
- Grades 5-6: decimals, fractions, percents and ratios.
- Grades 7-8: integers, equations, exponents and slope.
- High school: algebra, quadratics, functions and probability.
How to play
Walk around Meadowbrook by tapping where you want to go, or with the arrow keys or WASD on a computer. Talk to people, read signs and follow the quest tracker at the top of the screen. The map shows where your next goal is.
Wild creatures hide in the tall grass. When one pops out, it's startled, not angry, so you have a friendly standoff: pick one of your partner's moves, then answer a math question to use it. Every right answer fills the creature's calm meter, and a speedy streak adds a little bonus. A wrong answer is never wasted. The move still works a little, and we show how to solve that kind of question. Once a creature is calm, you can try a short trust challenge to invite it onto your field team.
Creatures have traits like Leaf, Stone, Spark, Tide, Ember and Gust, and each trait soothes another one especially well. A cool splash from a Tide creature, for example, settles a hot-headed Ember creature. Partners level up as they help, and some grow into a new form.
Math outside of standoffs
- The broken bridge: help Mabel measure rope and planks to fix the river crossing.
- Otis's farm stand: money math to trade for the rope.
- The old explorer's map: follow coordinates and directions on a grid.
- The rune door: finish the number patterns carved into an old ruin.
Every puzzle has a Hint button that shows how to do that kind of problem, and a Hear it button that reads the question aloud.
Chapter 1: Meadowbrook
Something deep under the old ruin keeps rumbling, and the town is worried. Your child picks a partner (Piplet, Cinderpaw or Puddlewig), crosses the river, opens the rune door and finds out what is making the noise. The ending is gentle and nobody gets hurt. Along the way there are side quests, hidden lost pages, a Field Journal of every creature met, gear like Swift Boots and a little home to decorate.
Chapter 1 is a full story with a satisfying ending. Amberwood Forest, the next region, is coming soon.
Tips for grown-ups
- Pick the level your child is working on now. If the questions feel too easy or too hard, change it in Settings, and nothing is lost.
- Ask your child to explain the hint for a question they missed. Explaining a method is one of the best ways to remember it.
- Talk about which creature trait soothes which. It's a nice little logic loop to reason about.
Privacy and safety
Numeria is part of our learning games area. There are no ads, no accounts, no chat and no tracking, and it loads nothing from outside services. Progress saves on the device.
Questions
What grades is Numeria for?
Kindergarten through high school. The math level is picked at the start and can be changed any time, so the same adventure works for a 5-year-old and a teenager.
Is Numeria like other math RPGs?
It's a math adventure with creatures and turn-based standoffs, but the world, story and creatures are all our own. There are no wizards or spells: you play a field explorer who helps a town and befriends wildlife.
What happens with a wrong answer?
The move still works a little, and a short explanation shows how to solve that kind of question. Nobody gets hurt in Numeria, and there's no losing.
Is there an energy limit or anything to buy?
No. You can play as long as you like, and nothing is for sale. Everything is earned by playing.
Is Numeria free?
Yes, it's free with no ads and no purchases, on phone, tablet or computer.


