Sleepy moons fall into a glass jar, and two of the same merge into a bigger one, all the way up to a Sun. In Moon Math every moon arrives sealed inside a math problem, and you have to type the right answer before you can drop it.
Each new moon shows up as a problem, like 2⁴, √64 or 3x + 4 = 28. Work it out and type the answer on the number pad under the jar (or on your keyboard), then tap Go. There are no choices to pick from, so the only way to open a moon is to solve it. Get it right and the moon is yours to aim and drop.
Get it wrong and we show how that problem works, then give you a brand new problem for the same moon. Each moon gets three tries. Miss three times and that moon floats away with nothing going into the jar, and the next moon comes up. Nothing ever goes into the jar until a problem is solved. Right on the first try, with no hint, earns bonus points, and three in a row earns a star (you can hold three). Spend a star on Pop , which pops any moon in the jar, or Swap , which trades the problem you're on for the next one. Drop a moon straight onto its match for a Perfect drop bonus.
Every 15 drops the jar tips to one side for a few seconds. Merges while it tips score double, and quick merges in a row build a chain. The jar is full when a moon rests above the line at the top for two seconds.
Whole-number exponents start in Grade 6, and exponent rules and square and cube roots are Grade 8 topics. Moon Math covers both, and the Warm-up set works for younger players.
Yes. The Algebra set has one-step and two-step equations, negative numbers, percents and order of operations, which are the core of pre-algebra.
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