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Free capybara maze game · Play in your browser

How to play Yuzuwander

Yuzuwander is a cozy maze game about Mallow, a very calm capybara with a yuzu on its head. Swipe through hedges, bamboo, snow and clouds to reach a warm hot spring, gather yuzu on the way and bring lost friends home to soak.

This is our guide to playing Yuzuwander. Want to jump straight in? Play Yuzuwander right here in your browser.

Yuzuwander gameplay
PlayersSolo
Plays onPhone, tablet, computer
Levels120 mazes in 6 worlds, then endless Wander mazes
PriceFree

How it plays

  • No timer
  • Keyboard

Missing something you need? Tell us.

Quick answers

Do I need an account to play Yuzuwander?

No. Just open it and play, with no sign-up. If you like, a free account (username only, no email, for players 13 and older) puts your scores on the leaderboards and backs up your progress so it follows you to any device.

Is there a daily challenge in Yuzuwander?

Yes. Yuzuwander has a new daily challenge every day, the same one for every player, with its own daily leaderboard. Find it alongside the others on our daily challenges page.

Does Yuzuwander save my progress?

Yes. It saves on this device on its own, so you can close the page and pick up where you left off. Sign in with a free account to keep the same progress on your phone and your computer.

What is Yuzuwander?

Capybaras are famous for being unbothered. They sit in warm water, they let birds sit on their heads, and they get along with everybody. We wanted a maze game with that same mood: clever enough to make you think, gentle enough that nothing ever goes wrong.

Every maze ends at a steaming hot spring with yuzu floating in it. Your job is to get Mallow there. On the way you can collect every yuzu, find a shorter route than par, open gates, slide across ice and hop through cloud rings. Yuzuwander is free and plays in your browser on phone, tablet or computer, with no download.

How to play

  • Swipe in a direction. Mallow trots that way and follows the path around its bends until the path splits, ends, or something interesting happens.
  • One swipe is one move. The counter at the top shows your swipes and the par for the maze.
  • Walk into the hot spring to finish the maze.
  • Bumping into a hedge does nothing at all and does not count as a move.
  • Undo and Restart are always free and never run out.

There are no lives, no timers on the main mazes and no fail screen. If a twist like a one-way log or a snowball leaves Mallow somewhere with no way back, a little note tells you and the Undo button glows.

Stars

Every maze has three stars, and you can earn them on different tries. They add up over time.

StarHow to earn it
SpringReach the hot spring
All yuzuGather every yuzu in one walk, then reach the spring
ParReach the spring in par swipes or fewer

Par is the true fewest number of swipes, worked out by a solver that tries every possible route. It does not need the yuzu, so getting the yuzu star and the par star in the same walk is rarely possible. Most players take one star on each try. You can switch par off in Settings if you would rather just wander.

The six worlds and their twists

Each world has 20 mazes and adds a new idea. Maze 20 of every world is a showcase: a bigger maze where the Grand Spring stays closed until you ring three bells.

WorldWhat is new
Riverbank MeadowCorridors, yuzu and ponds Mallow paddles through
Bamboo GroveRibbon gates that open when you carry the key of the same color, then log slides that only let you on one way
Hot Springs TerraceSteam valves that swap red and blue steam fences
Snowy OnsenIce that slides you straight until something stops you, then snowballs you can push
Night GardenLantern light in the dark and moonflower hedges that open and close after every swipe
Sky IslesCloud rings that carry you to their twin and breezes that push you along, mixed with everything before

Every maze is checked by a solver before you see it, so it can always be finished, every yuzu can always be gathered, and each new twist really matters for the best route.

Friends, the village and hats

Each world hides two friends: one in maze 10 and one in the showcase. Walk past a friend and it follows Mallow to the spring. There are twelve, from Pip the duckling and Old Moss the tortoise to Kumo the snow monkey and Dumpling the tanuki. Rescued friends come to visit your village.

The village is called Yuzu Springs. Yuzu you gather in mazes pay for 24 things to build, from stepping stones and a bamboo fence to a koi pond, a snack stall, a waterfall and a rainbow arch. Your friends soak in the pools and Mallow relaxes in the top one.

Mallow can wear 24 hats. They unlock with stars, finished worlds, friends you rescue and Daily Mazes, and a few only appear in their own season of the year.

Fireflies

  • Tap Firefly to light up the next few swipes of the quickest way to the spring.
  • You earn Fireflies from daily goals, your first finish each day, the Daily Maze, every 20 stars and every finished world.
  • They are never sold. In the first few mazes a free glow also appears if you stop for a while.

Daily Maze and leaderboards

The Daily Maze is the same for everyone and changes at midnight UTC. It is a larger maze with five yuzu and two twists. Your score is 1,000 for reaching the spring, 100 for every yuzu, a par bonus of up to 300 (30 less for each swipe over par) and a quick bonus of up to 200 that fades over three minutes.

Only your first finished run of the day posts to the leaderboard. Replays are practice. There is also an all time leaderboard for your total stars.

Wander and Sprint

Wander opens after maze 3. It is an endless line of calm mazes with no par to worry about, and every one pays yuzu for the village. Sprint opens after maze 10: five quick mazes in a row against the clock, with your best time kept on your device.

Controls

  • Phone and tablet: swipe anywhere. You can chain a turn into the same swipe, like up then right.
  • Mouse: click on the side of Mallow you want to go.
  • Keyboard: arrow keys or WASD walk, Z undoes, R restarts, F uses a Firefly and Esc pauses.

Tips and strategy

  • Yuzu like dead ends. If a path seems to go nowhere, there is often a yuzu at the end.
  • For par, think in stops, not steps. Count the places where Mallow will stop and pick the route with the fewest.
  • On ice, rocks and hedges are your brakes. Plan where you want to stop, then find what will stop you there.
  • With moonflowers, an extra swipe somewhere safe can flip the hedges your way.
  • Push snowballs carefully. Undo is free, so test an idea and take it back.

Questions

Is Yuzuwander free?

Yes. It's free to play in your browser with nothing to buy. Fireflies, hats and village builds are all earned by playing.

Is it good for kids?

Yes. There is nothing scary, no timer on the main mazes and no way to fail. Younger players love finding the yuzu and the friends, and older players can chase par.

Can I get stuck in a maze?

Only with one-way logs, ice or snowballs, and the game tells you right away. Undo and Restart are always free, and every maze has been checked by a solver.

Does the Daily Maze count if I replay it?

Only your first finished run of the UTC day posts a score. Replays are practice and never change it.

Can I play it on my phone?

Yes. It plays on phones in portrait or landscape, on tablets and on computers, and saves your progress on your device after every swipe.

Ready for a round?Yuzuwander is free and runs right in your browser.
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