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Carousel Tiles

Carousel Tiles is mahjong solitaire wrapped around a fairground carousel. You spin the drum, match pairs of free tiles, and every column you clear wakes a painted horse that starts to bob along with the band organ.

Carousel Tiles gameplay
PlayersSolo
Plays onPhone, tablet, computer
Levels300 in 5 fairs, plus a daily ride
PriceFree, no ads

Quick answers

Does Carousel Tiles work on my phone?

Yes. Carousel Tiles works with touch on phones and tablets, and with a mouse or keyboard on a computer. It runs in the browser you already have, so there is no app to download.

Is there a daily challenge in Carousel Tiles?

Yes. Carousel Tiles has a new daily challenge every day, the same one for every player, with its own daily leaderboard. Find it alongside the others on our daily challenges page.

Does Carousel Tiles save my progress?

Yes. It saves on this device on its own, so you can close the page and pick up where you left off. Sign in with a free account to keep the same progress on your phone and your computer.

Is Carousel Tiles OK for kids?

Yes, players of any age can enjoy it. There is no chat and no way to message other players, and nobody needs an account to play. Accounts are for players 13 and older, so younger players just play and their progress stays on their device. For ages 4 to 11 we also have learning games in their own kids area, with no ads, no accounts and no tracking.

How to play

  • Tap a free tile, then tap a matching free tile. The two lift off, meet in the air and burst into confetti.
  • A tile is free when nothing sits on top of it (on the outer layer) and at least one of the spots beside it on its ring is open.
  • Because every ring goes all the way round, a full ring has no free tiles. Each ring starts with an opening, and the tiles on both sides of that opening are the ones you can take.
  • Swipe the drum to spin it, tap the round arrows, or use the Left and Right keys. Tapping a free tile near the edge also turns it toward you.
  • Blocked tiles are shaded a little darker, so the bright ones are the tiles you can play right now.
  • Clear every tile to finish the ride.

The tiles

Our tiles are drawn as fairground suits: stars, ribbons and horseshoes, each numbered 1 to 9, four pennants (N, E, S and W), and three lanterns in red, mint and gold. Every suited tile shows its number in the corner, and every color comes with its own shape or pattern, so you never have to tell tiles apart by color alone.

Two groups match as families, the way flowers and seasons do in a classic set. Any two balloons match each other, whatever their color, and any two fair treats match (candy apple, cotton candy, popcorn and ice cream).

Rings, layers and the round board

Each drum has 3 to 7 rings up its side and 12 to 20 columns around it. The outer layer sits on top of the inner one, and a tile under another tile can't move until the top tile is gone. Later rides have up to three layers.

The round shape is what makes this different from a flat layout. When you take a tile next to an opening, the opening grows, and you can keep eating along the ring in both directions. The two ends of that opening are right next to each other at first, then drift apart as you play, so you'll find yourself spinning back and forth to follow them.

Scoring, stars and the tune combo

Every match in a column next to your last match plays the next note of the carousel tune. Keep matching side by side and you'll hear the whole waltz build up, one note at a time. A chain also adds points.

Part of the scorePoints
Each pair20
Clearing the ride1,000
Tune chain+15 per note in a chain of neighbouring columns
Time bonus600 minus your seconds (never below 0)
No helpers used300

Stars work like this: 3 stars for a clear with no hints and a time under par, 2 stars if you used one hint or went over par, and 1 star for any clear. Nothing ever ends a ride on a clock. Par just tells you how quick the band is.

The five fairs

The main path runs through 300 levels in five fairs, with something new every 8 to 12 levels and a gentle intro ride whenever a new idea arrives. Roughly one level in five is marked Tricky, and the one after it is always a breather.

  • Village Fair (levels 1 to 40): one layer, then two, then three, plus balloons and fair treats.
  • Seaside Fair (41 to 100): the brass ring, a tile that matches anything once per board, along with taller and wider drums.
  • Winter Fair (101 to 160): frosted tiles hide their face until a tile next to them is matched.
  • Night Fair (161 to 230): mirror panels. Tap one and its twins light up, with a glowing arrow if they're round the back.
  • Grand Fair (231 to 300): two drums turning side by side, and pairs can match across them.

Helpers

Helpers are earned in play and only used when you tap them. We never sell them.

  • Hint shows a good pair. The first one on every level is free.
  • Put back returns your last two pairs to the ride. It's free once per level.
  • Undo takes back one pair.
  • Shuffle re-deals the tiles that are left, and the new deal can always be cleared. If you get completely stuck, we offer a free shuffle.
  • Peek turns the drum see-through for 5 seconds so you can spot pairs on the back.

You earn more from Today's Goals (three small goals a day, each worth one helper), a star gift every 12 stars, finishing a full set of one animal, and the weekly stamp.

Animals and the fair map

Every column you clear down to the drum shows a painted animal that starts to bob. There are 48 to collect (twelve kinds, from horses and swans to dragons, roosters and frogs, each in four paint colors), and each one has its own little tune. A new one arrives every six levels. On the fair map, each fair has five rides, like a Ferris wheel, teacups and a helter skelter, and their bulbs light up as you clear the levels around them.

Tips and strategy

  • Spin before you commit. The pair you want is often just round the side, and the edges hide more than they show.
  • With four of the same face in play, think about which two to take. Take the pair that opens a ring or uncovers a lower tile, and leave the other two for later.
  • Clear the outer layer early. Tiles underneath can't move until the tile on top is gone, and they're usually what blocks you at the end.
  • Work both ends of an opening. A ring that's open on one side only gives you one tile at a time.
  • Save the brass ring for a tile that's hard to reach or has no easy partner. It matches anything, and we make sure the board can still be cleared afterwards.
  • Chase the tune when it's free. Matching next to your last pair costs nothing and adds 15 points a note, which adds up on the daily.

Questions

Is Carousel Tiles free?

Yes. It's free in any browser on phone, tablet or computer, with no download and no ads.

Is every board winnable?

Yes. We build each board backwards from an empty drum, so there's always a way to clear it, and our tests check every level and daily. A shuffle always leaves a board you can still clear.

What makes a tile free in Carousel Tiles?

Nothing on top of it, and an open spot on at least one side of it on its ring. Up and down don't matter.

How is this different from regular mahjong solitaire?

The board is round, so it has no edges. You spin the drum to see every side, and you choose where to eat into each ring.

Do I need to sign in?

No. Your progress saves on your device after every move. Signing in on the site lets you post to the leaderboards and keep your rides on other devices.

Ready for a round?Carousel Tiles is free and runs right in your browser.
Play now

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